Where we develop research-based 3D VR simulation (+games) in Unity3D. The focus of research is to analyze dementia and Alzheimer in the early stages of an aging population. DZNE is a non-university research center with several sites all over Germany. I work in Magdeburg, with Prof. Thomas Wolbers Wolbers Lab majorly focusing on "Aging and Cognition Research".
Grid Cell with Passive Path Movement |
Memory Recall with Realistic Timing Task |
Point Light Navigation Route |
Point Light Navigation with Avatar |
Head Direction Task (Global and Local Orientation) |
MAPLE |
Path Integration |
MSc.Digital Engineering (Mar'15 - Jun'18)
Master Thesis
The topic of the master thesis was "Nature Games: Collective Decision making in Fish School".
Master Thesis Report In this thesis, the collective-behavior of fish is studied to see if the majority can achieve consensus in the multi-target environment. The experiment replicated in this thesis consists of a three-armed choice environment with fish divided into groups based on their trained target. The individuals are mixed to test if they can reach a general agreement by moving to the third target which has similarity to their trained target. The designed simulation model is based on the same experiment, where the group of fish has its rewarded arm as memory. The two distinctive fish groups are combined later for the testing phase to test if the mixed individuals of the swarm can reach a consensus. The Self-organised behavior (SOB) of fish in the swarm is indeed a challenging task, considering how the real fish behaves with visual cues, spatial memory of rewards and precautions from predators. The scope of this work is limited to only one goal. How can a fish achieve consensus within a group? Is it based on social information, personal information or both? A prediction based voter model is implemented to attain the fish behavior mentioned above. The model has a majority rated rule approach; every agent decides the heading direction based on the multi-criteria (a) minimum distance to the known target and (b) cohesion on the decision taken by each agent in the communication radius. The direction which is voted by the majority is now the preferred heading direction of the local flock. The results from the simulation are satisfactory, where more than 50% of the agents always achieve consensus in the mixed group experiment.
IEEE Conference Publication: Understanding Collective Decision-Making in Natural Swarms
A simulation-based team project on "External control of a swarm of Copters"; the project majorly focused on controlling the behavior of copters in an unknown dynamic landscape. Using a 1px color sensor, the copter should be able to keep its position intact to reach the final goal. We developed a simulation for this behavior and tested with different parameters while changing the landscape. For further details read here
An individual scientific project, "3D Puzzle VR for Anatomy Education". The project focused on delivering basic knowledge of anatomical models through VR. Using device HTC Vive and its motion controllers to interact with the model and its objects. In this educational game, the three anatomical models were used Skull, Foot and Knee. In the start, the model is loaded into a simple environment which shows a defined boundary. The model is then ready to be a puzzle, the user can select "Start puzzle" option which will split the model into smaller objects and rotate them as well. The user can interact with each object and snap to the correct part. In order to do this, the user needs to pick 2 objects and then snap it. So, the two-handed interaction is possible and makes it more easy for the user to assemble parts together. The user can scale the whole model as well at any point during the session. This project was intended to be a research prototype and was developed during semester time. The prototype was then evaluated by some professional anatomist to get feedback about models and level of detail. For further details read here
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Foot model puzzle solving
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Knee model puzzle
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Augmented Reality
The project focuses on developing an interactive fun experience for kids. The project will be deployed to the museums. It involved some surveys to the museums of Germany before the actual development starts. The relevant data and specification document was made after visiting 7 different museums. Based on the demands of museums and targeted audience, generic game design was finalized to develop the prototype. The project development involves 2 Projectors and a SensFloor. The projectors will project two parts of the game, one will project gameplay on the wall, and second will project on the floor the interaction buttons or user interface. The SensFloor is used to get the input of the player based on the pressure value. The project prototype has been completed in February'17. A detailed post can be found here
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A player testing the game- A first glimpse of the interaction with the game. |
Book Reviewer (May'15 - May' 17)
Mastering Android Game Development with Unity
Siddharth Shekar, Wajahat Karim - May 2017
Book Details - ISBN 139781783550777
Teacher Assistant(Apr'16 - Jul' 16)
I was selected as a tutor for the course of Computational Intelligence in Games. I was responsible for exercises related to the lectures and at the end evaluation of student projects. Event link.
Freelance(Sept '15 - Sept ' 16)
I worked on a freelance project from Islamabad, Pakistan. A 3D parkour free runner game for the mobile platform.
Lecturer (Oct '13 - Sept ' 14)
I worked as a Visiting Faculty at Fatima Jinnah Women University, Rawalpindi under the faculty of Computer Arts (CA). The courses were designed for bachelor study BCA. Also supervised a bachelor thesis "Interactive 3D Virtual Tour" by Aisha Murtaza.
- Game Design and Development.
- Interactive Portfolio
MS(CS) Final Thesis (Sept '11 - Sept ' 14)
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Co supervisor: Umar Nauman
An amazing experience to work on educational games for kids. Understanding every aspect of how a child will behave to a certain state in the game. I have worked on the following games during my employment period. Agnitus is a Winner of the 2014 Family & Parent Choice Award, Kappi Gold Award, NAPPA Gold Award & TeachersWithApps Award. Following the list of games on iOS and Android store, every game on the iOS app store has one free and paid version.
Jigsaw Puzzle
For iOS:
My Sticker Playtime
Princess Merida Dress up
For Android:
Ted: Kids Talking Dog Stickers
Drawing Shapes
For iOS:
Kidfinity Pots & Paints
Tiny Artist Coloring Shapes
For Android:
Playtime Coloring and Painting
TinyArtist Coloring Shapes
For iOS:
Color Names & Shapes Playtime
Preschool Color Names, Shapes & Sound Puzzle
Fruit Naming - Picking & Identifying
Candy Shapes Matching Puzzle Game
Color Match Princess Shapes
Halloween Colors Matching Puzzle
Monster Shapes Puzzle
Icky Color and Shapes
Pumpkin Shapes, Identifying & Picking Shapes
For Android:
Preschool pumpkin shapes
Learning games colouring book
Shapes Sorting
Chomp Learn Fruit and Food name
Chomp Learn Shape & Color Name
POP: Learn colour for babies
Pumpkin Colors playtime
Smart Baby: Learn Color Names
For iOS:
Sort by Size - Learn Basic Counting
Candy Blocks - Delicious Candy Wonderland
For Android:
Sorting game for kids
Monster Sort: Size and Numbers
Treasure Sort Halloween
- Match alphabet sounds to words. The focus is on learning consonant sounds.
- Learning phonics helps children learn to read and spell.
- Knowing & learning the sounds of ABC, alphabet and letter combinations teaches kids to decode words as the child reads.
- The skills are divided into 3 different game plays.
Turbo Phonics: Beginning Word Sounds: Lesson 1 of 4
Turbo Phonics: Beginning Word Sounds: Lesson 2 of 4
Turbo Phonics: Beginning Word Sounds: Lesson 4 of 4
TopIQ Phonics: Beginning Word Sounds: Lesson 1 of 4
TopIQ Phonics: Beginning Word Sounds: Lesson 2 of 4
TopIQ Phonics: Beginning Word Sounds: Lesson 4 of 4
For Android:
Circus: Kindergarten Phonics
Phonics: Soundout Words Puzzle
Mouse Phonics Learn ABC Sounds
Playpen
A fun playground for your babies.
For iOS:
My Baby Playground
For Android:
My Baby Playground
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Agnitus skills |
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Progress report of child |
Google store: Agnitus Apps Android
UNICORN BLACK, Islamabad (June'12 - October'12)
Burka Rescue
Burka Rescue
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3D Game Menu |
Mission Statement
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Robot Enemy 2
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Mission Completed |